Update

K, so I haven’t posted in this thing for like a million years.

I got invited to join Orkut, google’s social network thing. I wont spam all of you with emails, so if you actually want to be invited, let me know and I’ll click the magic buttons on the website.. lol.

Also, my financial refund check came, so I can finally pay Capital One, T-Mobile, EZ-Pass, and everyone else I owe money to! yay! And I can pay rent, which is also good.

Finally, my job training for NJIT’s helpdesk started yesterday. We spent about 3 hours learning about the history of the department, the layout of NJIT’s organizational chart (ugh, bad memories of MGMT-390), and the names and positions of some important people that we’ll be quizzed on on Wednesday. I’m still not really feeling the whole phone support thing, I’m much better at doing on-site stuff, but at least it’ll look good on a resume, and I can get some more $$!

My, that’s a small house!

Ok, I’m finally happy enough with my little demo to show everyone! I’ve been adding some new effects to the DCBlap engine to eventually use it for my IT360 (Intro to computer graphics) project.

Here’s a run-down of the new features:

  • Dynamic, colored lighting
  • Parallax sky texture
  • sin-wave animation effect on water
  • Scrolling textures

If you wanna play with the demo, you can grab the Dreamcast version here or the Windows version here. The windows version will run under WINE for linux users, which is another improvement over DCBlap.

The demo uses the standard first-person shooter controls for the respective platform.

Windows:
Mouse looks around, up and down walk forward and backward, left and right turn, A and D strafe left and right. You can hit ESC to exit.

Dreamcast:
Analog stick looks around, Y moves forward, A moves backward, X strafes left, and B strafes right. You can press Start to exit.