MythTV Upcoming Recordings 1.0

  • Post category:MythTV

Introducing the MythTV Upcoming Recordings widget:

This widget will connect to your MythTV backend server and display the list of upcoming scheduled recordings. It requires a MythTV backend server configured to accept network connections.

You csn download it from the MythTV Upcoming Recordings page.

MythTV Dashboard Widget

  • Post category:MythTV

I’ve started working on a dashboard widget to display the upcoming recordings on a MythTV backend server:

I’ll post it for download once I finish styling it. As a side note, creating widgets with DashCode is amazingly easy. Writing the Cocoa plugin to connect to the MythTV server, on the other hand, was a pain.

DreamZZT 3.0.8 beta1

Whew! I wanted to get this out this weekend, and I made it with 15 minutes to spare!

Introducing DreamZZT 3.0.8 beta1.

Highlights:

  • Built-in bug reporting
  • Improved game timing and faster rendering
  • Many bugs fixed, Mission:Enigma is now completable

For the full release notes, check out http://dev.c99.org/DreamZZT/milestone/3.0.8

Downloads:
Windows
Mac OS X (10.4)
Linux (Ubuntu Feisty Fawn)

A Dreamcast build will be available soon.

Feel free to test Town and Mission:Enigma, but the focus of this beta test should be 3rd party games. Also, since this is a beta release, it connects to the beta DreamZZT Online server. You’re welcome to create accounts on it from inside the game, but there aren’t any tasks on there yet.

Speaking of DreamZZT Online, the source is finally ready to be released. It’s in the DreamZZT svn repo, and can be viewed from http://dev.c99.org/DreamZZT/browser/DreamZZTOnline/trunk/

You must defeat me in a game of GEMini

  • Post category:Dreamcast

After a few hours of hardcore bug fixing, Mission:Enigma is now 100% playable and completable. I hope to start releasing public betas of 3.0.8 in the next few days.

Anyone have suggestions for the next ZZT game to focus on?

DreamZZT update

  • Post category:Dreamcast

I made a bit of progress on DreamZZT. You can now adjust the game speed and the sound volume from the title screen:

I’ve also integrated the Trac ticket system into the game. When loading a game, it will check to see if any tickets are open that affect that game, and show you a warning with a list:

You can view the details of a specific bug by selecting it:

Also, you can submit new bug reports from inside the game:


Creating bugs from the game will automatically record the version, platform, game, and board, as well as attaching a save of your game.

Marco! Polo!

  • Post category:Macintosh

I installed MarcoPolo on my PowerBook today. It lets you define rules that trigger switching network locations based on what hardware is attached. If my KVM is attached, the PowerBook switches to my “Home (wired)” location. If I remove the KVM, and my wireless access point is in range, then it switches to my “Home (wireless)” location. If there’s no KVM and my access point isn’t in range, it switches to the generic “Automatic” location. Pretty cool little app.

Coda

  • Post category:Macintosh

Dear Panic,

Why is your software so awesome?

I’m completely blown away by Coda. Even the website is impressive.

Stop making me give you money.

Thanks,
Sam

Randomness

  • Post category:Life

Jay: I received a call that i thought was you
Jay: but was actually ru paul
Sam: it’s a common mistake

Flickr posts

  • Post category:Web

I’ve added a few improvements to the flickr post script, as demonstrated in the previous entry. Posts now get tagged with the Flickr photo’s tags as well as the “photos” tag, and it adds a copyright notice (depending on the license of the photo on flickr) to the end of the posts. I also updated it to work with the latest version of the phpFlickr library.