East Coast Gaming Expo

DCSquares and DCBlap will be on display at the East Coast Gaming Expo. There will also be a specal multiplayer demo of DCSquares running on the Dreamcast there. Anyone in the NJ/NY/PA area, feel free to stop by.

There will be CD-Rs available with DCSquares 2.0.1 for Windows, Mac, Linux, and Dreamcast in jewel cases, complete with instruction booklets. There will only be 15 – 20 available, so be sure to get there early! Be the first on your block to own an official DCSquares disc! 🙂

DCSquares 2.0 Release

After nearly 6 months, I’m proud to announce the release of DCSquares 2.0 for Mac OS X and Windows! This version features a brand new default theme, a new high score system, and much improved gameplay.

So head on over to the official DCSquares site to grab the latest version!

Skies of Arcadia: Legends

  • Post category:Dreamcast

Alright, so Gil finally convinced me to play Skies of Arcadia: Legends, the GameCube remake of SEGA/Overworks’ Skies of Arcadia for the Dreamcast. I played the original Dreamcast version years ago, and I loved it. This version apparently adds more back story to the characters.

Anyway, I had read some comparisons between the Dreamcast and GameCube versions before, and I’m trying to keep an open mind with the GameCube version, but.. the soundtrack is garbage! It’s obvious that it’s using MIDI, and on the GameCube you can tell it’s using MIDI. One of the things I really miss about the Dreamcast was its MIDI patch set. A lot of games use MIDI instead of ADX for the soundtrack, and you can’t tell. But ugh.. the GameCube trumpet sample is terrible, I cringe every time I enter a battle in the GameCube version and hear it during the intro of the battle song. Their bass sample sounds pretty artificial, too. Some of the sound effects, most noticeably the sound when you use an item in battle, also sound odd because of the change in instruments.

The other thing I noticed right off the bat was the enemy death animation. On the Dreamcast, the enemy fades into a translucent red figure (all the polygons lose their texture, they just turn translucent red), and then they fade into being completely transparent and disappear. On the GameCube, they just fade to being transparent and disappear, no red step in the middle. Not really a big deal, but it was a neat effect and I wish they’d kept it.

It does have its good points too. Loading times are much shorter, since the Dreamcast’s GD-ROM drive isn’t very quick, and is very very loud, and the GameCube is the opposite. On the DC, I could tell when a random battle was coming, ’cause you’d hear the GD-ROM start seeking very loudly. No such luck with the GC.

Another good point is the lack of an epilepsy warning on the title screen. The Dreamcast version makes you read it for 2 seconds before it’ll let you proceed.. every damn time you turn the game on! I’m glad they removed that from the GC version 🙂 Also, the rumble feature in the GameCube controller isn’t nearly as violent as a Dreamcast puru-puru pack. When that Dreamcast controller starts shaking, you’d better hold on tight or you’ll drop it! GC is just a mild vibration.. not sure which I like better. GC is less distracting, but DC is more engaging. When the Valuan ship passes by in the intro on the DC, you see and hear it on the TV, and you feel and hear it in your hands. On the GC, you just feel it in your hands.. no sound of the motors or the analog stick shaking.

Finally, Loading / Saving is much quicker on the GameCube, although the background on the load/save screen is much less interesting to look at. They both show an image of the memory card, but the GC memory card is just a little square of plastic, as compared to the Visual Memory Unit for the Dreamcast, which has an LCD screen, a d-pad, and 4 buttons.

Music issues aside, the game is pretty well done so far. For anyone that’s only played the GameCube version, I recommend at least trying the Dreamcast version just to hear the sound track. It’s not supposed to suck as much as it does on the ‘cube! 🙂

  • Post category:Dreamcast

IMPORTANT the server that normally hosts DCSquares is currently down. This site is currently running off a backup server. We apologize for the slow speeds, and are working to restore access to the other server.

The latest version of DCSquares is out for the Sega Dreamcast, Microsoft Windows, Mac OS X, and linux! Grab it from the official website!

This new version features a higher quality font, better integration with Mac OS and Windows, and tons of bug fixes! Check out the ChangeLog on the downloads page for a complete list of changes.

  • Post category:Dreamcast

A public beta of the next version of DCSquares for Linux is available to all registered users. Check out it here!

DCSquares News

I’ve spent the day adding a buddy list feature to the DCSquares site:

Now you can see how your friends are doing! Also, DCSquares 1.4 Beta is now available for the Mac. 1.4 final should be released in a week or so!

  • Post category:Dreamcast

A public beta of the next version of DCSquares for Macintosh is available to all registered users. Check out it here!