Screenshots!
I finally found an emulator that’ll run DreamZZT DS so I can post some real screenshots:
Check out the other screenshots on the DreamZZT DS page.
Blogged with Flock
I finally found an emulator that’ll run DreamZZT DS so I can post some real screenshots:
Check out the other screenshots on the DreamZZT DS page.
Blogged with Flock
A new build of DreamZZT is now available:
DreamZZT 3.1.500
New Features
Bug fixes
Downloads
I’ve put together a new build of DreamZZT if you want to play around with the SuperZZT support.
Known issues with this build:
Downloads:
New features:
For a full list of changes for this and future 3.1.x releases, see milestone 3.2.0.
Yet another DreamZZT DS update! DreamZZT DS 0.3 adds sound support and centers the top screen.
Sound streaming code borrowed from libSDL DS.
Most of the issues with DreamZZT DS have been resolved:
* Background tiles render across the whole screen
* Status messages display at the bottom of the screen, and will scroll if too long
* Improved board transitions
* Title screen starts centered, you can scroll around it by holding R and using the d pad
* Files on your card can be browsed, however saving will default to (game name).sav
* NDS file now has a proper ROM header with icon. M3 users must press Start instead of A to launch the ROM now.
* Main menu is cleaned up so it doesn’t wrap, and Editor / Quit have been hidden
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I’ve ported DreamZZT to the Nintendo DS. It scrolls the game board around as you move, similar to SuperZZT. You can also hold the R button and use the d-pad to scroll around the screen. Text windows have been resized to fit the DS’s screen, so long lines will be wrapped.
You can grab an early beta here. It runs a bit fast, has no sound, and stops drawing the background colors half-way across the board, but it’s playable. There’s no file browser yet, so it automatically loads “town.zzt” from the root of your card. I’ve tested it with my M3 miniSD cart, I’m not sure what other flash carts are supported.
Looks like Bubble Bobble Revolution for the DS was released with a serious bug: the boss for level 30 never appears. I’ve noticed a similar bug in the wifi multiplayer mode, a lot of the multiplayer levels wouldn’t spawn any enemies. Good job codemasters! I guess I’ll have to wait 8 – 10 weeks for a replacement cartridge, though I haven’t managed to get past the first boss yet anyway, the new age version of the game is hard! At least there’s the classic version to play in the meantime.