DreamZZT 3.1.0

I’ve put together a new build of DreamZZT if you want to play around with the SuperZZT support.

Known issues with this build:

  • Rapid firing is broken, tap the fire button instead of holding it
  • DS will freeze upon touching the door for level 2 of Monster Zoo
  • SuperZZT games cannot be edited or saved
  • R-trigger scrolling on DS is temporarily disabled
  • SuperZZT-specific enemies are not yet implemented
  • As this is a beta release, DreamZZT Online will connect to my internal server, not the public server.
  • Patterns are not visible in the editor

Downloads:

New features:

  • SuperZZT support
  • Slime and Ricochet objects
  • Optimized the board updating, the order should be closer to ZZT’s now

For a full list of changes for this and future 3.1.x releases, see milestone 3.2.0.

SuperZZT support

  • Post category:Dreamcast

I added basic SuperZZT support to DreamZZT:

Most of the SuperZZT-specific objects aren’t supported yet, but game files will load and SuperZZT water and floors are supported. More to come!

DreamZZT DS 0.3

Yet another DreamZZT DS update! DreamZZT DS 0.3 adds sound support and centers the top screen.

DreamZZT DS 0.3

Sound streaming code borrowed from libSDL DS.

DreamZZT DS 0.2

Most of the issues with DreamZZT DS have been resolved:

* Background tiles render across the whole screen
* Status messages display at the bottom of the screen, and will scroll if too long
* Improved board transitions
* Title screen starts centered, you can scroll around it by holding R and using the d pad
* Files on your card can be browsed, however saving will default to (game name).sav
* NDS file now has a proper ROM header with icon. M3 users must press Start instead of A to launch the ROM now.
* Main menu is cleaned up so it doesn’t wrap, and Editor / Quit have been hidden

DreamZZT DS 0.2

DreamZZT for Nintendo DS

© All Rights Reserved.

I’ve ported DreamZZT to the Nintendo DS. It scrolls the game board around as you move, similar to SuperZZT. You can also hold the R button and use the d-pad to scroll around the screen. Text windows have been resized to fit the DS’s screen, so long lines will be wrapped.

You can grab an early beta here. It runs a bit fast, has no sound, and stops drawing the background colors half-way across the board, but it’s playable. There’s no file browser yet, so it automatically loads “town.zzt” from the root of your card. I’ve tested it with my M3 miniSD cart, I’m not sure what other flash carts are supported.

DreamZZT DS photoset on Flickr

DreamZZT Lite

Got a PC without 3D acceleration? Introducing DreamZZT Lite, which uses SDL instead of OpenGL to draw the screen.

A test version is available for Windows 2000 / XP: DreamZZT-lite 3.0.8. The debug console is disabled, otherwise it should run the same as the normal 3.0.8 release. This build also includes the experimental Lua interpreter, but I’m not officially supporting it yet.

Let me know if it does / doesn’t work on your systems.

Virtual Console

  • Post category:Life

I finally broke down and bought some Wii Virtual Console games:

* Sonic the Hedgehog 2: I have this cart for the Genesis but it only works about 20% of the time. Now I can play without worrying about it freezing up! And I don’t have to play the whole game in one sitting, since the Wii saves the game state when you return to the home screen.

* Toejam & Earl: Panic on Funkatron: We had this for the Genesis a long time ago, it was pretty fun. Carly is still mad I sold the original cartridge years ago.

* Dragon’s Curse: This is the TurboGrafix 16 sequel to Wonderboy in Monsterworld which Jay and played on the Genesis a few years back.

* The Legend of Zelda: A Link to the Past: We were a SEGA house growing up, so I didn’t get to play this on the SNES. I’ve attempted to play it on emulators a few times but it’s always a hassle. Maybe I’ll actually stick with it on the Wii.

DCSquares Facebook Application

  • Post category:Dreamcast

I’ve updated the DCSquares Facebook application. You can now submit score codes from the Facebook app, no need to visit the regular DCSquares site. Of course, the easiest way is to just have DCSquares submit the scores for you.